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Devlog

  • Farax: First Version vs Updated Model
    September 22, 2026 by Ares
    Farax has come a long way from the first version. This short comparison begins with the original concept art, shows the earlier model, and then introduces the updated model and animations in Godot. Wa... Continue reading
  • Building the Obsidian Praetor — A Visual Development Diary
    September 21, 2026 by Ares
    The Obsidian Praetor, now in motion. In the previous post I shared the guard’s concept, V3 model and appearance in the arena. This video brings those stages together with movement and attack animati... Continue reading
  • Obsidian Praetor: From Concept to the Arena
    September 20, 2026 by Ares
    From concept to 3D to the arena. Meet the Obsidian Praetor, WARGUL’s home guard. These images show three stages: the selected concept, the V3 model and its appearance in the playable prototype. One... Continue reading
  • Devlog #1: From My First 3D Attempts to a Playable Prototype
    September 19, 2026 by Ares
    WARGUL Devlog #1 is live on YouTube. From my first attempts at 3D to a prototype I can actually play — this short video brings the journey together: early experiments, Farax taking shape, combat abi... Continue reading
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